Doublemove Chess

Invented by: Fred Galvin, 1957

Except for white's first move, players make two moves per turn. Win by capturing the king.

Game hierarchy

• Game
    • Generic Chess
        • Generic x8
            • Generic 8x8
                • Chess
                    • Doublemove Chess

Board

FEN: rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1

Piece Types

Internal NameNameNotationAdded ByNotes
KingKingKGeneric Chesscan castle; extinction loses
PawnPawnPGeneric Chesscan promote; pawn structure evaluation
RookRookRChesscastling partner; open file bonus
BishopBishopBChesscolorbinding evaluation; outpost bonus
KnightKnightNChessoutpost bonus
QueenQueenQChess 

Game Variables

Name = "Doublemove Chess"
Invented = "1957"
InventedBy = "Fred Galvin"
NumberOfSquareColors = 2
FENFormat = "{array} {current player} {castling} {en-passant} {half-move clock} {turn number}"
FENStart = "#{Array} w #default #default 0 1"
Array = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR"
DeduplicateMoves = false
StaticExchangeEvaluation = true

Declared in Generic Chess:

StalemateResult = Draw
PromotionRule = Standard
PromotionTypes = "QRNB"
BareKing = false
EnPassant = true
PromotingType = Pawn
CastlingType = King

Declared in Generic x8:

PawnDoubleMove = true

Declared in Generic 8x8:

Castling = Standard

Rules

DoubleMoveCompletionRule
BasicPromotionRule
Move50Rule
CastlingRule
ExtinctionRule
RepetitionDrawRule

Evaluations

PawnStructureEvaluation
DevelopmentEvaluation
LowMaterialEvaluation
ColorbindingEvaluation
RookTypeEvaluation
OutpostEvaluation

 
 

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